Help! I have Oddly Green and Granulated Shadows

I’ve attached what I’m seeing below - I’ve got AtmosphericFog, ExponentialHeightFog, PostProcessingVolume, SkySphere, DirectionalLight, LightmassImportanceVolume, and Skylight objects in the scene.

I’ve toggled all of them on/off, changed the relevant ones to movable, deleted them and readded them, rebuilt my lighting, fooled around my engine scalability settings and even tried rebuilding the scene.

Nothing I do seems to be removing this flickering ‘static’ on my shadows…

Could someone please point me in the right direction. I’m not sure if this is a ‘me’ problem or a project problem or what but I’d really appreciate any help. Thanks!!

It took me about 10 hours but I “figured” it out… it was my post processing volume, specifically the ‘Lens > Exposure > Min Brightness Checkbox’

Well, please let me also advice you to check rebdering settings and do experimentation with them, but also in the direct-light and sky system, try to change indirect illumination scattering.