I’ve attached what I’m seeing below - I’ve got AtmosphericFog, ExponentialHeightFog, PostProcessingVolume, SkySphere, DirectionalLight, LightmassImportanceVolume, and Skylight objects in the scene.
I’ve toggled all of them on/off, changed the relevant ones to movable, deleted them and readded them, rebuilt my lighting, fooled around my engine scalability settings and even tried rebuilding the scene.
Nothing I do seems to be removing this flickering ‘static’ on my shadows…
Could someone please point me in the right direction. I’m not sure if this is a ‘me’ problem or a project problem or what but I’d really appreciate any help. Thanks!!