help I am trying to get the players viewpoint and ui to a texture 2d please add this.
Hey @devin_gaming
You could use
- SceneCapture2D and a WidgetComponent
Or - SceneCapture2D and a duplicate of your HUD where everything is wrapped in a RetainerBox
What do you want to achieve? Maybe there is another solution.
how do I duplicate the Hud
You can duplicate it in the content browser. Right click, duplicate. Maybe a child blueprint does also work.
I want the player umg or widget as a texture
Yes, I know. Which version of Unreal are you using?
4.26
One example with a material and a widget in front of it
One example with a material where the widget gets rendered into the material
RetainerBox did not work as I expected.
ok it is using 3d widgets on the player that the camera cant see. the 3d widget has a node to get as a render target texture that is combined at runtime.
Correct. Does this work for you?
yes
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