I am using a flipbook material for a bullet hole decal, however I want to be able to stop flipbook from looping within the material - is this possible?
I basically want a “once only” within the material or something that “stops” the decal from animating once it has played once.
I’m pretty new to UE4 and this is the first stumbling block I’ve had where there’s no real help out there. Any ideas?
Thanks in advance