I am using a flipbook material for a bullet hole decal, however I want to be able to stop flipbook from looping within the material - is this possible?
I basically want a “once only” within the material or something that “stops” the decal from animating once it has played once.
I’m pretty new to UE4 and this is the first stumbling block I’ve had where there’s no real help out there. Any ideas?
You will need to control animation phase with a parameter, through dynamic material instance and blueprint, instead of relying on TIME material expression for this.