Help! How to set the skeletal mesh using Data Table?

Hi, I want to Set the Skeletal mesh from a data table , as you can see an example in blueprint. How to do this?

My approach code so far, but not working :frowning:

void AMyCharacter::GetFashionDatas(FName ID, /*out*/ USkeletalMesh*& SkeletalMesh, /*out*/ UTexture*& MaskTexture)
{
	if (const UDataTable* DT_ItemFashion{ LoadObject<UDataTable>(GetWorld(), TEXT("/Game/Blueprints/BP_DataTables/Fashion/DT_ItemFashion")) })
	{
		if (const FST_ItemFashion* OutRow{ DT_ItemFashion->FindRow<FST_ItemFashion>(ID, "") })
		{
			SkeletalMesh = OutRow.SkeletalMesh;
			MaskTexture = OutRow.MaskTexture;
		}
	}
}

This part SkeletalMesh = OutRow.SkeletalMesh; is solved and should be SkeletalMesh = OutRow->SkeletalMesh;

This is how the skeletal meshes will be replaced.

void AMyCharacter::ReplaceSkeletalMesh(EFashionType FashionType, FName Name)
{
	USkeletalMesh* SKM;
	GetFashionDatas(Name, SKM);
	switch (FashionType)
	{
	case EFashionType::E_Head:
		{
		MeshHead->SetSkeletalMesh(SKM);
		}break;
	case EFashionType::E_Chest:
	{
		MeshChest->SetSkeletalMesh(SKM);
	}break;
	case EFashionType::E_Vest:
	{
		MeshVest->SetSkeletalMesh(SKM);
	}break;
	case EFashionType::E_Pants:
	{
		MeshPants->SetSkeletalMesh(SKM);
	}break;
	case EFashionType::E_Shoes:
	{
		MeshShoes->SetSkeletalMesh(SKM);
	}break;
	case EFashionType::E_Whole:
	{
		MeshWhole->SetSkeletalMesh(SKM);
	}break;
	case EFashionType::E_Body:
	{
		MeshBody->SetSkeletalMesh(SKM);
	}break;
		default:
			break;
	}
}
void AMyCharacter::GetFashionDatas(FName ID, /*out*/ USkeletalMesh*& SkeletalMesh /*out*/ UTexture*& MaskTexture)
{
	if (const UDataTable* DT_ItemFashion{ LoadObject<UDataTable>(GetWorld(), TEXT("/Game/Blueprints/BP_DataTables/Fashion/DT_ItemFashion")) })
	{
		if (const FST_ItemFashion* OutRow{ DT_ItemFashion->FindRow<FST_ItemFashion>((ID), "") })
		{
			SkeletalMesh = OutRow->SkeletalMesh;
            MaskTexture= OutRow->MaskTexture;
		}
		else
		{
			SkeletalMesh = nullptr;
            MaskTexture= nullptr;
		}
	}
}