Hello, first time posting here so, sorry if i make an error posting.
I have to make a hair using xgen and render it in unreal. i plan to use the material that digital human "mike"s project use, but i have a question, how can i make to give the hair some color variation? For example if i wanted to make all the side part (left and right) with grey hair and the middle part to be darker with some few grey hairs, how could i do this?
Should i select all the splines that i want to have a different colour and export it as a different object and give it a different material with the color i want? I think it should be a better way to do this.
Thanks in advance.