[HELP]How to adjust Niagara particle system-UE4 4.27

Hey!. I am trying to recreate Jett’s E from Valorant for my class project.
I have used the directional burst Niagara particle system but I am struggling on making the particles not spawn in the centre of the screen.
I have tried using a Cylinder however the issue is still there as the particles are created around the cylinder and not only on the edges of it, “avoiding” the centre.


Image from Valorant used as reference

You can use the camera data interface to query the current camera location and facing vector. With that you could kill any particles that are too close to the central camera vector.

Another method would be to check the screen uv in the material and set to opacity to 0 if it’s too close to the center.