I’m using photogrammetry to capture textured pieces of artwork for print. The heightmap is important because we use a program to slice them into 5 to 8 layers, print each layer on-top of itself, and finish with high quality color to reproduce the original artwork.
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I can import, align, set control points, set reconstruction region, build a model, unwrap, texture, render an orthographic projection and export a Digital Surface Model but it looks low res with very little detail while the color portion looks fantastic. I feel as if I’m missing a step, settings, or taking the wrong approach. I’m open to any and all ideas.
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I was wondering if Reality Capture could export heightmap slices for me? Can I tell RC to export .1mm slices starting from the top down for example? That would be huge.
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I’m using photogrammetry to capture single-surface paintings but how do I ensure the aligned object is perfectly level before exporting? Is it simply a matter of manually adjusting the reconstruction box or can I create a 3D square and press my model up against it? I hope this makes sense.
If there is other software I should be using rather than RC I’m all ears. However, I love RC and find it extremely intuitive.
I would really appreciate any advice, guidance or help as my situation has turned into a panic. My company decided to tell customers this process was good to go and I’m struggling to learn quickly.
Thank you everyone,