Help getting the HUD to work

I’m trying to use a HUD as a menu system. Is this a bad idea? If so how should I be creating this menu system.

First I made a widget blueprint and designed a simple HUD
Than I went into my players pawn and attached a “vrstereo widget component” from the “vr expansion plugin” as a child to my camera
Than I set the “widget class” option under “user interface” to my widget blueprint.

It shows up the widget but when i go to put my vive controller/game hand in front of it it doesn’t go in front. So im just wondering if anyone could help me understand what im doing wrong and help fix my problem so i can get my HUD to work like a menu with pushable buttons from the controller input.