Help for optimization.

I have done the following optimizations for my project:

  • Reduced texture resolution
  • Optimized lighting
  • Reduced overdraw in the scene (effects, etc.)
  • Used Nanite and enabled LODs for non-Nanite meshes

What other optimizations can I implement? I still can’t achieve the desired FPS.

Having achieved a target FPS on a particular system may not reflect the same on another system. All the above-mentioned changed done seem to be fine. You could additionally use profiling tools to see what kind of assets take up most of the memory.

Off the top of my head - Using trim sheets, Occlusion culling, and reducing the number of actors running on tick might help improve performance. I mean, there are so many ways to optimize even I’m not sure of haha!

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Thanks I will be searching them

Pick a different engine… this engine is not even remotely friendly to optimization - and thats to be kind…

Search the forum for answers, theres tons of tips and things that cover just about everything - but it’s a learning/research process…