We use BSP gemoetry brushes to white box levels and to build basic playability. Then replace the BSP brushes later, with detailed Static Meshes (SM).
For one map, we’ve built tons of small islands with BSP brushes and then placed foliage on these BSPs. The foliage placement is highly manually edited.
So, when we wanted to replace the BSP brushes with SM, we noticed that it deletes the foliage on the BSP when we delete the BSP.
We really don’t want to do all the foliage editing again, but want to keep the foliage as is. Is there any way we can do that?
As a work-around, we set all BSP brushes to subtractive, so they’re invisible now. But we want to get rid of them entirely. Any idea how we can do that?