So i have not been able to use DK2 since 4.8 was released.
I updated the firmware and drivers for the DK2 and i have tried both Extended and Native modes but nothing works.
At first i just got a greyed out ‘Simulate in VR’ button then after i updated the firmware the button is colored in but when i click it i just get a blank viewport and the DK2 headset does not activate (light stays orange)
I tried the DK2 again with other software and it works fine - Is there something I’m missing?
Any help would be greatly appreciated, thanks in advance!
I had this problem also and I think I fixed it by uninstalling the Oculus runtime then verifying my ue4 4.8 install and then reinstalling the runtime. Well it was something like that I cant really remember the combo that got it running again.
For 4.8 you need SDK version 0.6.0.1! No previous version will work properly.
Are you using Nvidia? -> Downgrade driver to 350.12
Is your tracking camera or rift or both plugged into an USB 3 port -> plug into USB 2
I checked all of that first and everything was up to date, i also tried both USB 3.0 and 2.0 but i did not try rolling back my NVidia driver so i will give it a try tonight - Thanks!
I actually ended up doing a reformat of my OS drive since i had a hard drive fail a few months ago and it had some old install path references which might have been effecting my Visual Studio install.
I noticed that when I use 4.8.1 (haven’t tried with other versions) and have blueprints open, VR preview doesn’t show anything on my Rift DK2, but as soon as I close down all blueprint windows, it works as it should. Now I don’t remember which runtime version I have and I’m not currently at work to check it out, but this might be worth trying.
CharlestonS, I have no idea. Maybe of your graphics cards are unsupported. Can you try your Rift on another system with a more recent card (I know it works with a GTX 660 and of course 970/980)?
I’m not sure if I understand you, if you mean about integrated in motherboard I’d already deactivated direct in the BIOS, in the device manager just appears the Nvidia adaptor
So the DK2 now works in other VR apps just fine in Direct mode and now when i try to run VR Preview in UE4 it actually crashes with an error log which is below, any ideas - I noticed that it is referencing *D:* but i don’t have a D: drive…
can you compile a new “blank” project with shipping configuration and alt+enter into rift mode? maybe this works and it’s “just” an issue with the vr preview…?
I’m actually getting a similar error, using 4.8.2 compiled from Github.
One day I came into the office, and the Oculus Runtime just started crashing. It would have nothing but a black screen, and when I’d click that black screen… the runtime would crash and I’d get “57493-Public TCID:158609 is not responding”. I boiled this issue down to a problem with the latest Nvidia drivers, and had to roll back all the way to GeForce 347.88 before it would work correctly again.
Despite that, UE 4.8.0 refused to load anything VR related (neither Preview nor Standalone), continually crashing with this error:
I updated UE to 4.8.2, and it gives the same error.
Opening projects in previous versions of the engine seems to work. For example, a project I have in 4.7.6 works just fine.
After you have the drivers downloaded you would want to go to** Control panel** > Uninstall Program and look for Nvidia Graphics Driver then uninstall it.
**Restart **your computer then Install the legacy driver then Restart again.