I am attempting to create a video projector within UE4. What I’m looking for is a light that can project imagery across multiple pieces of geometry- much like a real-world projector. My approach so far has been to apply a media texture to a light as a light function. It is my understanding that this filters the lights intensity and I am able to apply a monotone color to the image. Is there any way to restore the original video color to the image using this method or should I explore something else? I’ve seen this discussed a couple times but have not come across a solution yet. Thanks!