[Help] Crash when trying to comile Server / Client

Hello all !

I’ve a real problem since thursday : my project can’t compile client and server versions, but it can compile editor version … It happened on the 4.13.0, I tried with the 4.13.1 and it’s the same … I tried to rebuild from scratch but nothing changed …

A new blank project can compile client / server with the same .build.cs and the same unreal frontend profile so the engine setup is right …

It happened just after deleting a newly added c++ class, never used in others classes or blueprints …

I don’t know where is the trouble … If someone has something to try, it will makes me happy !!!

Have a nice day !

Here is the log

Okay I found a trick to fix it :

1 - I renamed my project folder

2 - I created a new unreal project from blanc blueprint, set up all plugins like the old one, added all my C++ classes

3 - I copied/pasted all my c++ and build files from the old to the new project, compiled for UE editor development, then all my blueprints and configs files

4 - All my project is back and I can compile it !

I don’t know where was the error but the main goal is achieved :wink:

Have a nice day !