Hi, I am making a game in Unreal where the world you start in is greyscale and colourless. Although I want you to be able to colour back in the walls/floor/other objects when they are shot with a projectile.
I really need it to just color in a small part of the wall with each shot, like in a radius of the impact area rather that the whole mesh
There is probably a really straight forward method for this but I don’t really know what I am looking for. Can anyone suggest any techniques or methods that could help me achieve what I want from this? Thank you so much