HELP - Baked Lighting Troubles w/ Luoshuang's GPU Lightmass

Hi Everyone,

I’ve been struggling to fix some lighting issues with my scene. I’m using Luoshuang’s GPU Lightmass

I’ve got light leaking in the corners of my walls and noise everywhere.

I’ve been following mostly the advice from the Unreal Dev Day Montreal Video

and the instructions from videos in the Unreal Online Learning Series

You can find images of my results and all of my settings below.

Here’s a link to the PDF of the notes I made from the Montreal video here:

At this point I’m just so frustrated after following so many different tutorials and advice from online. Every time I attempt some new settings it just seems to make things worse. I must be doing something wrong :frowning: