So I want to create basic for fun VR games. Nothing complicated just fun physics e.g. Archery. Nothing with to much logic or levels.
I only know basics in what loops, functions, variables, booleans etc are.
My question is do you think c# learning is best I am not the cleverest and dealing with memory management (c++) etc seems to complex.
Would I be able to use the blueprint way instead and still be able to make decent fun results like Archery firing games.
Lastly Unreal VR engine looks really good can you create VR games in the VR Environment Engine without knowing c++.