Running C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“C:/Users/tulio/Documents/Unreal Projects/MyProject/MyProject.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“C:/Users/tulio/Documents/Unreal Projects/MyProject/MyProject.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\tulio\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for MyProjectEditor (no existing makefile)
@progress push 5%
Parsing headers for MyProjectEditor
Running Internal UnrealHeaderTool “C:\Users\tulio\Documents\Unreal Projects\MyProject\MyProject.uproject” “C:\Users\tulio\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\MyProjectEditor.uhtmanifest” -WarningsAsErrors -installed
Total of 6 written
Reflection code generated for MyProjectEditor in 1.1655663 seconds
@progress pop
Building MyProjectEditor…
Using Visual Studio 2019 14.29.30151 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133) and Windows 10.0.22000.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
Executing up to 8 processes, one per physical core
Requested 1.5 GB free memory per action, 3.85 GB available: limiting max parallel actions to 2
Building 11 actions with 2 processes…
[1/11] Resource Default.rc2
[2/11] Compile SharedPCH.Engine.ShadowErrors.cpp
[3/11] Compile MyProject.init.gen.cpp
[4/11] Compile MyProjectGameMode.cpp
[5/11] Compile MyProjectGameMode.gen.cpp
[6/11] Compile MyProjectCharacter.gen.cpp
[7/11] Compile MyProject.cpp
[8/11] Compile MyProjectCharacter.cpp
[9/11] Link UnrealEditor-MyProject.lib
Creating library C:\Users\tulio\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\UnrealEditor\Development\MyProject\UnrealEditor-MyProject.lib and object C:\Users\tulio\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\UnrealEditor\Development\MyProject\UnrealEditor-MyProject.exp
[10/11] Link UnrealEditor-MyProject.dll
Creating library C:\Users\tulio\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\UnrealEditor\Development\MyProject\UnrealEditor-MyProject.suppressed.lib and object C:\Users\tulio\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\UnrealEditor\Development\MyProject\UnrealEditor-MyProject.suppressed.exp
ERROR: EpicGames.Core.Win32ExceptionWithCode (2): Unable to create process (code 0x00000002)
at EpicGames.Core.ManagedProcess.CreateManagedProcessWin32(ManagedProcessGroup group, String fileName, String commandLine, String workingDirectory, IReadOnlyDictionary2 environment, ProcessPriorityClass priority, ManagedProcessFlags managedFlags) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\Shared\EpicGames.Core\ManagedProcess.cs:line 690 at EpicGames.Core.ManagedProcess..ctor(ManagedProcessGroup group, String fileName, String commandLine, String workingDirectory, IReadOnlyDictionary
2 environment, ProcessPriorityClass priority, ManagedProcessFlags flags) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\Shared\EpicGames.Core\ManagedProcess.cs:line 550
at EpicGames.Core.ManagedProcess…ctor(ManagedProcessGroup group, String fileName, String commandLine, String workingDirectory, IReadOnlyDictionary2 environment, Byte[] input, ProcessPriorityClass priority, ManagedProcessFlags flags) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\Shared\EpicGames.Core\ManagedProcess.cs:line 523 at UnrealBuildTool.ParallelExecutor.RunAction(LinkedAction Action, ManagedProcessGroup ProcessGroup, CancellationToken CancellationToken) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\UnrealBuildTool\Executors\ParallelExecutor.cs:line 292 at UnrealBuildTool.ParallelExecutor.ExecuteAction(Task
1[] AntecedentTasks, LinkedAction Action, ManagedProcessGroup ProcessGroup, SemaphoreSlim MaxProcessSemaphore, CancellationToken CancellationToken) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\UnrealBuildTool\Executors\ParallelExecutor.cs:line 268
while launching C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” -Mode=WriteMetadata -Input=“C:\Users\tulio\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\TargetMetadata.dat” -Version=2
[11/11] WriteMetadata MyProjectEditor.target cancelled