*** Problem solved successfully In 8/July/2022 ***
My project doesn’t want to work
this message error
LoginId:7cdd58644c475c948349d490b2a92edd
EpicAccountId:43bb6f66eb284fbda3754f555853669f
Assertion failed: NumBytes == Strings.Num() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp] [Line: 3336]
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_AssetRegistry
UE4Editor_AssetRegistry
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll
You can include the editor symbols
It will give you a more meaningful crash dump.
1 Like
montather
(montather)
July 6, 2022, 12:35pm
3
LoginId:7cdd58644c475c948349d490b2a92edd
EpicAccountId:43bb6f66eb284fbda3754f555853669f
Assertion failed: NumBytes == Strings.Num() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp] [Line: 3336]
UE4Editor_Core!AssertFailedImplV() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104]
UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461]
UE4Editor_Core!LoadSeparatedNameBatchInShardOrder() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\UObject\UnrealNames.cpp:3336]
UE4Editor_Core!FNameBatchLoader::Load() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\UObject\UnrealNames.cpp:3472]
UE4Editor_Core!LoadNameBatch() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\UObject\UnrealNames.cpp:3481]
UE4Editor_AssetRegistry!FAssetRegistryReader::FAssetRegistryReader() [D:\Build++UE4\Sync\Engine\Source\Runtime\AssetRegistry\Private\AssetRegistryArchive.cpp:140]
UE4Editor_AssetRegistry!FAssetDataGatherer::Run() [D:\Build++UE4\Sync\Engine\Source\Runtime\AssetRegistry\Private\AssetDataGatherer.cpp:524]
UE4Editor_Core!FRunnableThreadWin::Run() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
Has the engine ever worked for you?
1 Like
The problem is with the project itself
There was a problem with the electrical current and the whole system shut down
When I turned on the computer and then ran the project, it didn’t work
but ue4 running and work fine
montather
(montather)
July 6, 2022, 3:07pm
11
Every person should back up the project if his project is large and has been working on it for a long time
Unfortunately, I did not back up the files
1 Like
NezeX.g
(NezeX.g)
July 7, 2022, 1:28pm
12
Try this: make a new project and then move the Content file from the old project to the new one.
Maybe this will fix your problem.
1 Like
Hi all,
I did a quick google for “Assertion failed: NumBytes == Strings.Num() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp] [Line: 3336]” and came across this thread .
Advice is to delete C:\Users\username\AppData\Local\UnrealEngine\5.0\Intermediate
(You can also delete saved/intermediate folders in your projects and they will be regenerated on project launch)
Hope that helps!
1 Like
montather
(montather)
July 8, 2022, 8:23am
17
3 Likes