Hey there im trying to make an lockpicking system everything works in standalone but not with Play as client. I’ve been trying for a few hours now and i cant seem to get it to work. So first i open an sublevel (not replicated opening) (From Now inside an world blueprint) and then im spawning the LockPickingActor (also not replicated) Then i try to posses it… I think that the whole system would work if i did the replication for posses right. The way i try to Posses it now is i call my thirdpersoncharacter and call an custom event (SV_Posses) (run on server) and then i posses back in the World Blueprint (I posses using SV_Posses). Please help me with this thanks!