Hello I cant seem to figure out how to posses my actor for an lockpicking system (Play as Client)

Hey there im trying to make an lockpicking system everything works in standalone but not with Play as client. I’ve been trying for a few hours now and i cant seem to get it to work. So first i open an sublevel (not replicated opening) (From Now inside an world blueprint) and then im spawning the LockPickingActor (also not replicated) Then i try to posses it… I think that the whole system would work if i did the replication for posses right. The way i try to Posses it now is i call my thirdpersoncharacter and call an custom event (SV_Posses) (run on server) and then i posses back in the World Blueprint (I posses using SV_Posses). Please help me with this thanks!