@AiBoleche Is the vehicle a single asset? Or is it composed of multiple components attached to a target? Can you share more screens? Is its mobility set to movable? Have you checked in the mesh detail panel, under the “rendering” field, what values do you have in the min/max draw distances? It could be that Ue does not show it in the render because it is considered too close to the camera due to the current value of “Min Draw Distance”. Also, check if the “Spatially Loaded” field is active, if so deactivate it. Let me know ![]()