I tried also other materials but I still get the same problem. I am using a RTX 3080 GPU with 12 GB of RAM in case anybody wonders, if there is an issue with the card.
Please, let me know your thoughts or any solutions. I am attaching an image also for everybody to see. Thank you all.
This type of issue is usually due to your imported model being very far from the origin in Twinmotion, which causes accuracy issues with geometry and materials.
Try checking the coordinates for the model in Twinmotion, if they are very far from the origin point, you will need to move the model closer to the origin in the original design program it was imported from, then re-import the model into Twinmotion, which should fix the issue.
I'm curious to know how far is "very far". The draft renders below were taken from inside the same model which was built in cad 150m away from x,y,z = 0,0,0. The first one renders fine, while the second one has the same vertical stripe artifacts as seen in the above post.
I've had the same issues as well, although in older versions of TM moving the model to it's 0 value worked I'm also experiencing this issue within the newer updates, annoyingly the only way I've been able to 'fix' this issue is by remodelling the entire scene in 3Ds Max with new geometry, not ideal but it's the only fix I've found so far
Very far is usually at distances greater than 2000 units from the origin. Models within 150m of the origin shouldn't encounter this issue.
In that case, if you could submit a bug report here and share a copy of your file packaged using the Resource Collector (Edit menu > Resource Collector > Compress files), the support team can investigate this and figure out what might be causing the problem.