Helium Rain is a single player space opera for PC. Orbiting a gas giant, you are alone inside your small ship.
It is up to you yo decide what happens next…
Helium Rain is a trading/fighting/exploration space sim built around realism. We want to build a world that feels real. Everything is precisely calculated, scientifically verified, to ensure that nothing breaks immersion.
We strive for original gameplay as well. Your ships have generators, radiators, weapons, engines, cargo bays or life support systems - they all work together. Every thruster on your ship plays a role. Aim for engines to pin down your enemies, or send them spinning around by destroying power stations. Most of our ships have more than thirty individual parts, some of them twice that !
The game is slated for release on Windows and Linux in Q2 2016.
We are, of course using Unreal Engine 4 as well as the open-source Blender modeler. Some of the technologies used with UE4 include the Slate UI, layered materials, fully dynamic lighting…
We are a team of two engineers with a background in embedded software.
We will frequently post updates - pictures, video, making-of… Please don’t hesitate to ask technical questions about how the game is done ! We will always try to answer
Really love the ship design and the UI design, very appealing style!
Word of warning though, just this one pic looks pretty bad, I’d ditch it in promo stuff until you get a version of it that looks as nice as all the other stuff:
I do think that the targeting reticule is a bit thick on small targets - maybe beyond a certain point the 4 triangles should shrink in size? Eventually you can’t even see the object in question, just 4 green/red pieces
Looks pretty great. I’m curious, what are you doing to make it feel like a space opera? There’s a little je ne sais quoi required to capture that feel. I’m quite interested.