Im working on some 3d aerial data I took a while back with my drone and mapping out actual locations in 3d. Here is an example data set generated from the software
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. I took the 3d model it generated into Maya and did a bit of clean up, but ultimately I wanted to generate a height map out of it to be pulled into the engine.
Make sure to save it as a raw 16 file, not png
Could you probably also show the heightmap so that we can check if there are probably some mistakes in it?
Keep in mind that unreal seems to assume that all images are 0-1 only, meaning the lowest value that it encounters is 0 and the highest one is 1. On my project I had to take the world machine output and expand it to fit 0-1, or use photoshop to expand the levels to fit 0-1 or scale the terrain down in unreal to fit it
I used a custom shader in Maya that creates heightmaps then rendered the top down view as seen in the first photo, just the little spikes all over im still unable to get them to smooth out. I tried a small blur in photoshop to try to flatten these out but not sure if the engine is seeing this data differently.