I’m using Raytracing with a simple glass material. For some reason, the fog doesn’t show up in the glass reflection. I tried using <r.RayTracing.Reflections.HeightFog 1> but it doesn’t affect the scene.
Can someone please help me out? Thanks!
Post Process Volume Settings:
![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/e/7/9e717ba2ca5d31f8185f5f710b7afb26fc0fee13.png)
![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/b/8/fb8dc3f1facc9b4d97a55de4f60a577b0825933b.png)
You have selected Lumen as your ray tracing method, so Standalone Ray Traced Reflection settings won’t affect anything.
Use r.Lumen.SampleFog 1
if you want to enable height fog in Lumen (ray traced) Reflections.
3 Likes
Thanks for your response, for some reason this doesn’t seem to work in my case. I could not observe any visible changes after executing it.
This is how it looks in Path Tracing mode.