So it’s actually the same material. The entire building is just pulling from a tileset for colors.
Lit is what I already showed, unlit looks fine, detail lighting looks the same as lit, lighting only has it go dark, which looks normal, looks like it removes the fog entirely and then it doesn’t do it.
I don’t think so; I don’t have
Lighting is entirely dynamic using only a skylight.
The material seems to be reflecting more of my purple-ish fog than other things in the scene; it’s the same material across the entire building though, just using a tileset.
Here is unlit;
And in my previous picture you can see how the first little step of the building seems to get a highlight when I have the height fog on.
In the scene “show” settings, I can turn off everything in lighting features and lighting components, and the weird purple highlight persists.