Hey,
Long story cut short, how do I make this straight snow line blend more realistically, AKA break it up?
Long story:
I currently have an automated slope-blend material which blends material functions grass, dirt and rock. I’m trying to implement a snow mask which is supposed to sit naturally on top of mountains. I have a slope blend in my snow material which makes the snow only sit on flat surfaces, while cliffs blend through in slopes.
I’ve tried using a height lerp as the alpha to no avail, I might just not know how to make it function properly. I’ve tried using all types of Gradients to no effect.
I’ll upload more screens of the material if you need more insight. Cheers and thanks for reading.