Hi everyone, i’m modeling a scene that will need to run realtime, on the viewport i got a really noticeable flickering on water and out of focus objects. I already tried to change the scalability to cinematic, or to try different anti aliasing methods in project settings.
I’ve never had this problem before (i mean, i always had a bit of aliasing, but i always used unreal for renders so managing the export settings i didn’t have this problem on exported files), i don’t know what could be
I leave the link to the video
Plus, all texture decided not to load of full res, but this solved after reopening the project. ( how bugged is this version, should i return to 5.4? )
thanks!