I’m not finding any info about particle density shading or point density shading in unreal. I’m trying to create heatmaps in unreal based on a lot of point’s locations.
Hello, have you figured out a way how to achieve this?
Thanks for reply
hey! I didn’t figure it out & don’t recall what it was for, but there might be a way in the material editor to reference the mesh’s verts & add lerp color in those areas