I have another question i’d like to pose and see if someone out there can figure out what i’m doing wrong.
The Goal: Turn the player head where the camera is facing.
What’s used: C++ to acquire the information from the camera. CameraBoom->RelativeRotation always returns 0 so I elected to use the PlayerCameraManager instead. The controller is in charge of the camera.
The Problem: When clamping the amount of degrees that I want set the value naturally exceeds the clamped value thus causing the problems as seen by the pictures.