I’m running UE 5.4, has anyone else run into the issue where the head and body are not lining up once you assign them to the same ABP? if I could get a metahuman where the body and head are connected it would be easy but as they are separate i’m having problems - why cant we just get a metahuman with the body and head attached alongside the separate body/head SKM’s? Looking for a fix for this! Cheers
Hi, did you try to use SetLeaderPoseComponent where you set one mesh part to be the leader and the rest as target to follow that animation? Here is epics doc on setting up animation for modular characters: Working with Modular Characters in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community