[=MadMikeDe;90792]
And here I thought we could use HDRIs in materials. Just tried to see, and yeah, I get this error
“Error [SM5] (Node TextureSample) Coercion failed: MaterialFloat2 Local0 = (Parameters.TexCoords[0].xy * 1.00000000);
: float2 -> float3”
Unless there is something that I’m missing or doing wrong.
So how would one go about getting the background to match the lighting of an HDRI without flattening it to a non HDR format?
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Even if you can do that the engine downsizes HDR images to 512x512 in game so it would’t be suitable for background. You need to change it’s format to png or tga and import like that and use that one for background.