HDRI + RTX broken

So I have a room made from different meshes for the ceiling, walls and floors with a opening(window).I’m lighting it with a Skylight with a HDRI, if I set the Skylight to moveable the light goes right through the walls as if they aren’t even there, is this normal or a bug? If I set the Skylight to Static it seems to look correct…

Just to be sure, did you check “ray tracing” setting in the skylight detail panel?

Yea I tried that and everything under the sun. I found a workaround though :slight_smile: