Hey everyone! I’m having an issue in UE5.4 where my HDRI mesh isn’t rendering properly on a reflective material. Instead of using the actual HDRI, it seems to be projecting a cubemap from the center of the scene, which even includes a cube model I have there. When I look out from inside the cube with a translucent glass material, it also shows the cubemap instead of the HDRI. It’s really strange—any idea what’s going on? I’d appreciate any help!
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I have the same issue! Found a solution for this?