HDRI Mesh Not Rendering Correctly on Reflective Materials in UE5.4 Path Tracing

Hey everyone! I’m having an issue in UE5.4 where my HDRI mesh isn’t rendering properly on a reflective material. Instead of using the actual HDRI, it seems to be projecting a cubemap from the center of the scene, which even includes a cube model I have there. When I look out from inside the cube with a translucent glass material, it also shows the cubemap instead of the HDRI. It’s really strange—any idea what’s going on? I’d appreciate any help!