I have an hdri backdrop node and a room with an opening I have made out of cubes.
when I enable global illumination as brute force via a post process volume
the scene “blows out” for lack of a better term.
Does anyone know what could be causing this? If I don’t use the hdri and use a rect light for testing the gi, it looks fine.
Everything in the editor should be default. (raytracing is enabled and am using dx12).
If further information is needed, let me know. First time posting, so am unsure of all the prerequisites that go into posting here.