So I tried to use an HDR from NoEmotion (NoEmotion HDRs) on my skysphere. The resolution of the texture is 150007500px. But when I apply it on the sphere it looks like the photo was shot with a potato. I checked the HDR in photoshop and zoomed 100% into it, to see the detail, which is very good. Here’s what it looks like on my machine, using UE 4.21.1:
Now how I set up the texture (No MipMaps):
And how I set up the material:
I don’t know why it’s doing that and would like to know what I could do to solve my problem with the texture, or setup. Any help is appreciated.
Edit: In the texture in unreal it says resource-size 12MB, the HDR was over 311MB in size, I don’t know if that helps, but thats that.