HDR Background is upside down

Hey all,

So I have a latlong hdri image. I plugged a reflection vector into the cubemap, then into the emissive of an unlit material. Yet somehow when I apply the material to my sphere object, the image is upside down. Thoughts?

Thanks!

You need plug your reflection vector in MF_RotateVector_90 and there are bunch of CW and CCW directions there. See which one fits your case.

Best Regards

Awesome, thanks!