HBZ Pass Most of Rendering Time?

Hey guys,

I’m having a spot of trouble finding more about HBZ.
I’ve disabled occlusion culling and ambient occlusion, but my HBZ is still some 15-20ms- most of my rendering time.
I ended up fixing the issue by switching to forward rendering for now, but does anybody know what could cause an outsized HBZ period?

Cheers!

This is a known issue. Please note however, that it is not HZB itself that is taking considerable time, but something else is being displayed in profiler as HZB. Consider profiling your game in standalone to locate the real bottleneck.