Having two local co op characters appear different from one another

Hey @SupportiveEntity !

I ended up not using ALS, because it was a bit too complicated for me as a beginner!

I also ended up following the first half for a few reasons, mostly because the game is going to be solely coop, and the first was a lot simpler; however, I was actually following the second one to begin with, but I couldn’t follow it exactly because I didn’t have the ‘spawn local player’ function- I only had ‘spawn player’.

It’s not a problem though, as the first half works perfectly for the game premise!

I haven’t been able to get it to work yet- so I have a few questions!

  1. you referred to the characters as children. Originally, I had one character as a ‘child’ of the other, but should they both be children of another BP?

  2. I was able to set the player IDs, however, only the player tagged to ‘Player 0’ actually worked and was able to move- the other would just stand beside them idling.

  3. did you change anything in the project settings or BP for this method?

I actually ended up messing around with the project too much and deleted something I shouldn’t have which pretty much broke the game :skull: It’ll probably take me a little while to set the characters up with their animations again- but this is just part of being a beginner in Unreal haha ^^