Hello!
I’m very new to game development- so please keep in mind that I might not use the correct terminology and might have to ask for super-basic explanations!
I am currently working on a local co op, 2.5D side scroller (Think ‘Unravel 2’ kind of style!) Both players must be assigned at all times, and the multiplayer is only Couch co op. The game is a puzzle game where both players have to work together to progress!
The thing is, I have figured out how to create co op controls, but it only ever spawns in with the same character twice, rather than two separate characters. I have both the models (I think they’re called meshes on unreal), and I have created two player blueprints ‘Player 1’ and ‘Player 2’, but in the project settings, I can only equip one as the ‘default pawn’.
I’ve read a bunch of other forums, but I can’t seem to find one that ended with a solution- but here’s a few spitballing ideas that have come from the forums!
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Make the characters a ‘subclass’ from one another, but to be honest, I have no idea how to do that, or how that would change the outcome.
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Make a new world blueprint. I am currently using the ‘side scroller’ blue print, but I think I could make my own? And I have a few rookie questions about this one, would I have to redo the current side-scroller mechanics? And would this allow me to set more than one default pawn?
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Set no default pawn, but somehow spawn the characters in a different way? I’m not 100% sure how this would work though!
Any pointers in the right direction would be much appreciated! I’m sure there’s a simple solution, I just can’t seem to find one, and don’t have the experience yet to figure it out on my own.
Thanks for reading, and if you have any questions then don’t hesitate to ask!! ^^