Hey, I’m new to UE, using 4.27.2, literally a few weeks, and struggling with this. Just figured out how to use decals today and they work fine now, but whenever I hit play and spawn in my 3rd person character, the decals cover my character when I run over them. So I googled that and found out I can turn off “Receives decals”, and it worked, but each time I spawn my character when I hit play, it’s re-enabled, and I have to uncheck it again. How can I fix it so that I don’t have to hit play and keep unchecking that option every time? Thanks.
Where are you changing it?
You need to do it in the skeletal mesh of the player character blueprint (it should be permanent once you set it)
3 Likes
I was changing it in the world outliner, ThirdPersonCharacter. Can you show me where the player character blueprint skeletal mesh is?
1 Like
That’s what I imagined and that’s probably the problem.
- Find in the content browser “thirdpersoncharacter” and double click it to open it
- On the top left you should see a list of components, click on the skeletal mesh and the detail panel on the right should change
- Type “decal” in the search bar of the details panel and uncheck “receive decals”
- Compile and save
Tell me if it works!
4 Likes
Worked, thanks. I didn’t see the viewport tab at the top, all I saw was the Construction Script, so was confused when I tried to edit it earlier. Appreciate the fast and quick replies.
1 Like