I hit a road block on creating a material for the metal part.
This guy creates a material exactly how I want it:
What am I missing? I noticed he has actual textures for everything, whereas I only have them for BaseColor and Normal, and then just numbers for metallic and roughness.
Can anyone give me some insight? What are those textures called for the other nodes? Is my model not detailed enough? (I stopped detailing it when I hit the roadblock). Any links / tutorials / insight would be greatly appreciated. I’m embarrassed to say I’ve been trying to figure this out for two days now…
EDIT:
So I started from scratch on the metal, and here’s basically what I did.
Clearly not even close to what I want. I’m sure it has something to do with all the missing textures like the other guy has, but I just don’t know where to start…
Certainly looking better, however I need to learn how to make this myself because I can’t just use other peoples’ materials…
Plus, the guy I am trying to emulate didn’t have a huge amount of nodes like UE4 Example materials, just one per property… That’s what I’d like to learn how to do