Having trouble with cooking and packaging game [Binary Error]

So I am getting the missing binary error:
Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:

And when I try to run the UE4Game.exe I always get an error that says this:


So I went through and enabled a bunch of plugins just in case, and just to be extra sure I restarted my computer. But I’m still getting this error, and I’m basically out of time now since my older thread isn’t getting replied to anymore since it was wrongly marked as solved. What is going on, and is there any IDE’s that would help me solve this problem?
Here is my output log after building, and cooking the project.
[link text][2]

Hello NGelderbloom,

After taking a quick look at the logs provided, I noticed that you have the following error “Stage Failed. Missing receipt ‘GrappleHook2d.target’. Check that this target has been built.” Could you check the asset mentioned and clear up any errors and let me know if you need further assistance.

How would one go about building this? Could I just open said file in VS2015 and compile it, or do I have to do something in the engine?

In order to give more information it would be helpful to know if you are you using C++ or blueprints? In any case if you could send screen shots so that I could take a closer look I may be able to narrow things down further.

Screenshots of what to be exact? And I’m using pure blueprints, however in an attempt to fix some errors I did make a blank C++ class, but there is no code in it whatsoever.

Ok what I did was just create a new project, clear out all of the code in said project, and copy pasted everything from my current project into the new one. It cooked and packaged afterwards.