I have tried exporting projects I’m working on and closing UE4, tried the marketplace samples, messing with resolution and graphics settings… Whenever I press alt+enter after launching a project I can get into rift mode, but here are the issues:
When moving around or turning my head, the entire scene blurs from some sort of post processing effect that I can’t seem to turn off. It’s very disorienting and strains my eyes.
I’m not sure if it’s due to this blur, but I can feel the sensation that the left and right eyes are not synced properly immediately upon turning or moving. (I don’t have issues like this in unity at all)
The 3D effect does not appear to be as prevelant as in Unity, probably also due to the blurring. I definitely don’t feel as “present” when viewing 3d models in UE4. I don’t know what is wrong.
There is a ton of latency when I shake the rift up and down (even with vsync off) the view seems to bounce around. I am usually able to resolve this issue by disabling vsync like in other applications. The headtracking latency is noticeably high.
If anyone has any advice on what I can do to improve this please let me know. The blurring when turning, post processing effect, and very high head tracking latency are the main issues at this time. I tried a sample demo posted by a user on a subreddit hoping it was my settings, but it looked even worse. I have set resolution to native 1280x800, etc. I know it’s not this PC, it is pretty powerful and I don’t have this issue anywhere else. Any help would be greatly appreciated (Even the mobile demo appears to have this blurring issue when moving around and left and right eye sync issue) It feels like I’m using a hacked driver right now… It’s that bad.
For example, in the mobile demo when moving towards the stairs I can feel a sort of quick “convergence” sensation between my eyes. And when I look closely I can see that everything blurs for a second which could be causing the issue I’m guessing.