I’m fairly new to programming C++ in UE4, and I’m running into some frustrating workflow issues.
I have the following line inside of a function
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Blue, TEXT("This is the log!"));
Whenever I change the text int the debug log message, build the code successfully, when I relaunch the PIE expecting to see the updated code, it instead shows what the text said pre-change. The only way I can get it to display correctly is by restarting the UE editor.