Hi there, I’m making an open world game, my map will have places that will always have AI moving around like towns, and place like a forest that won’t. I want to have Static nav meshes for these towns and I want to also have a navigation invoker for AI that will be roaming outside of these town areas. Is it possible to have static and dynamic navigation areas, if so how? If I set runtime generation from project settings to dynamic I can’t use static navigation.