Hi there, I’m new to Unreal Engine, and I followed some tutorials on how to make grass in Blender to UE, got my result, but instead of nice-looking grass, I bumped into some weird-looking shadows on my grass.
I have nanite on, but turning it off doesn’t help
Is there any advice?
looks like floating point precision issues.
it seems to me there could be a problem with the normals.
if you did this on blender, you can try adjusting the normals properly, otherwise when importing you can try recalculating normals.