Having some weird shadow on my static mesh

Hi there, I’m new to Unreal Engine, and I followed some tutorials on how to make grass in Blender to UE, got my result, but instead of nice-looking grass, I bumped into some weird-looking shadows on my grass.

I have nanite on, but turning it off doesn’t help

Is there any advice?


looks like floating point precision issues.

it seems to me there could be a problem with the normals.

if you did this on blender, you can try adjusting the normals properly, otherwise when importing you can try recalculating normals.

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Got it, thank you! It turns out to be some issues with the UVs and normals. I tried to make new clump of grass and fixed the UVs right from the start and adjust some normals and now the shading is OK now! Thank you so much! Been finding the solutions for this for a while.

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all good, im glad it helped :slight_smile: if you have the option id appreciate if you mark the post as solution.

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