Having problem with brushify water material in UE 5.0.1

I am working on a POC and it is supposed to be a villa alongside a lake. I have sculpted the terrain and painted it using brushify. I then dragged the water plane from the brushify folder to the terrain but it doesn’t interact with the landscape.

Please see the image from another test.

I did the same thing in another test project in UE 4.26 when I was learning world creation few months ago and with the same procedure as now, it worked. I even converted that project to UE501 and it is still working.

Why isn’t it working in UE5.0.1 if I start the project in UE5.0.1?

--------------------UPDATE-------------------
Just checked with other water material from Unreal Sensei and even some marketplace assets and same thing is happening with them.

open up the material instance and look for a field that says ,pixel depth offset in the material instance if it doesnt exist go to the master material and implement the pixel depth offfset node .

1 Like

Thanks. Let me try and get back to you.

1 Like