By multiple servers, I am not saying that I want one dedicated server with multiple instances. I am talking about multiple dedicated servers so I can have one for each minigame. Is it possible to implement that?
Arent you answering your own question? Who said you can not run multiple dedicated servers?.. just run them as separate process ;p editor it self run when you run multiple clients. it runs multiple editors with -Game argument, you can do exact same thing with a server
I think you could do that. I’m not sure how player objects travel between servers, but worst case scenario you just save out their parameters and send them across to the other server… Yeah I can’t see any reason why it wouldn’t work.