I have a number of translucent “holographic” elements in my scene and since they are translucent they show up with incorrect depth in screenspace reflections. Since the SSR’s will override any reflection captures I have in the area I can’t seem to solve this issue. Since they are a primary element in the scene it’s really hard for me to hide the artifacts.
Is there a workaround for objects/situations like this? I would expect that any glass object would have these issues as well.