Having issues with floors not getting same baked lighting as walls/ceilings

Just out of curiosity could you clarify the following things for me:

  1. Do you still experience the issue if you replace your structure(just the crypt, without land mesh) with a roughly corresponding blockout made of default UE4 cube meshes?
  2. What happens if you place abovementioned blockout in a new default level with a skylight added ?
  3. What about testing your crypt meshes in a new default level with a skylight added?